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Donkey Kong 64 Joins Switch Online June 4 After 26-Year Wait

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<p>Nintendo confirmed on May 28 that <strong>Donkey Kong 64<&sol;strong> will join the Switch Online &plus; Expansion Pack library on June 4&comma; 2026&comma; ending a twenty-six-year stretch in which the 1999 collectathon was the most conspicuous Rare-developed N64 absence from any modern Nintendo storefront&period; The game arrives via the Nintendo Classics&colon; N64 app on both Switch and Switch 2&comma; with multiplayer and four-player split-screen carried over from the cartridge&comma; and a Japanese version going live the same week&period; Five playable Kongs&comma; 3&comma;821 collectibles&comma; one DK Rap&period;<&sol;p>&NewLine;<p>For a generation that remembers buying the green translucent N64 because the cartridge demanded an 8MB Expansion Pak&comma; the announcement closes a loop that opened in November 1999&period; For everyone else&comma; it is the first time the maximalist Rare experiment has been one tap away on a &dollar;49&period;99-a-year subscription&period;<&sol;p>&NewLine;<h2>The Kongs Return to Nintendo&&num;8217&semi;s Library After Twenty-Six Years<&sol;h2>&NewLine;<p>The drop is scheduled for June 4 in North America and Europe&comma; with Japan receiving the title the same week on a separate trailer cut by Nintendo&&num;8217&semi;s local PR team&period; Pricing does not change&period; Members already paying for the Expansion Pack tier get the new title at no additional cost&comma; alongside the existing N64&comma; Game Boy Advance&comma; SEGA Genesis&comma; and &lpar;for Switch 2 owners&rpar; GameCube libraries&period;<&sol;p>&NewLine;<p>Nintendo&&num;8217&semi;s announcement copy leans on the same plot beats from the 1999 manual&colon; K&period; Rool kidnaps the Kong family&comma; parks a mechanical island off DK Island&comma; and Donkey Kong has to recover the Golden Bananas&period; The publisher&&num;8217&semi;s writeup names every member of the playable roster&colon; Donkey&comma; Diddy&comma; Tiny&comma; Lanky&comma; and Chunky&period;<&sol;p>&NewLine;<blockquote>&NewLine;<p>Climb&comma; swim&comma; and jump with each of the five Kong members through treacherous and puzzling areas while taking advantage of their special abilities and upgrades&period; Encounter friendly aid from other Kongs and a caged Kremling by the name of K&period; Lumsy&period;<&sol;p>&NewLine;<&sol;blockquote>&NewLine;<p>That description&comma; lifted from Nintendo&&num;8217&semi;s <a href&equals;"https&colon;&sol;&sol;www&period;nintendo&period;com&sol;us&sol;online&sol;nintendo-switch-online&sol;expansion-pack&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener">Switch Online &plus; Expansion Pack overview page<&sol;a>&comma; also confirms the four-player battle arenas survived the port&period; That mode was a quiet selling point in 1999 and the only DK64 feature that ever made it into a Nintendo handheld&comma; as a stripped-down minigame collection on Game Boy&period;<&sol;p>&NewLine;<figure class&equals;"wp-block-image aligncenter featured-image" style&equals;"margin&colon;1&period;5em auto&semi;text-align&colon;center&semi;"><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;budgyapp&period;com&sol;wp-content&sol;uploads&sol;2026&sol;05&sol;donkey-kong-64-added-to-nintendo-switch-online-expansion-pack-june-2026&period;webp" alt&equals;"Donkey Kong 64 added to Nintendo Switch Online Expansion Pack June 2026&period;" style&equals;"width&colon;100&percnt;&semi;max-width&colon;800px&semi;height&colon;auto&semi;border-radius&colon;8px&semi;display&colon;block&semi;margin&colon;0 auto&semi;" &sol;><figcaption style&equals;"text-align&colon;center&semi;font-size&colon;0&period;85em&semi;color&colon;&num;888&semi;margin-top&colon;0&period;5em&semi;">Donkey Kong 64 added to Nintendo Switch Online Expansion Pack June 2026&period;<&sol;figcaption><&sol;figure>&NewLine;<h2>Why the Expansion Pak Made DK64 a 1999 Outlier<&sol;h2>&NewLine;<p>The reason DK64 took this long to come back is half hardware history&comma; half developer folklore&period; The cartridge was the first N64 title to <em>require<&sol;em> the 8MB Expansion Pak rather than treat it as an optional boost&comma; and Nintendo bundled the game with the add-on and a translucent jungle-green console in a holiday season SKU that became one of the best-known N64 box sets&period;<&sol;p>&NewLine;<h3>The Bug Story Rare Programmers Still Debate<&sol;h3>&NewLine;<p>Chris Marlow&comma; one of the game&&num;8217&semi;s programmers&comma; told interviewers years later that the Expansion Pak was required to prevent a memory-management glitch that would have randomly crashed the standard 4MB N64&period; Mark Stevenson&comma; the title&&num;8217&semi;s lead artist&comma; called that account a myth and said the larger memory ceiling was always planned for the dynamic lighting system Rare wanted to ship&period;<&sol;p>&NewLine;<p>Either way&comma; the consequence was that DK64 became inseparable from its companion peripheral&period; No Expansion Pak&comma; no game&period; That hardware coupling made any later port a non-trivial engineering job&comma; because emulation has to model the expanded memory map accurately or the game falls over in ways more visible than other N64 titles&period;<&sol;p>&NewLine;<h3>What the Emulator Has to Solve<&sol;h3>&NewLine;<p>Nintendo&&num;8217&semi;s N64 emulator on Switch has shipped with quirks since launch in 2021&period; Banjo-Kazooie ran with audio stutters that took patches to fix&period; Goldeneye 007 arrived with a 30 frames-per-second cap in some regions&period; DK64 sits in the harder bucket&colon; deep object counts&comma; busy particle effects&comma; and a real-time mirror system in Frantic Factory that historically stressed even original hardware&period;<&sol;p>&NewLine;<p>The fact that Nintendo is bringing this title last&comma; rather than first&comma; is consistent with a release order driven by emulator readiness&comma; not nostalgia priority&period;<&sol;p>&NewLine;<h2>The Rare Catalog Stitches Itself Back Together<&sol;h2>&NewLine;<p>The other story inside this announcement is corporate&period; Rare was sold to Microsoft in 2002 for &dollar;375 million&comma; and for two decades that deal looked like an iron wall between Nintendo&&num;8217&semi;s subscription library and the studio&&num;8217&semi;s N64-era output&period; Banjo-Kazooie&comma; Banjo-Tooie&comma; Perfect Dark&comma; and Conker&&num;8217&semi;s Bad Fur Day all sat on the Microsoft side of the divide&period;<&sol;p>&NewLine;<p>That wall has been cracking&period; Banjo-Kazooie joined Switch Online in 2022&period; Goldeneye 007 followed in 2023 under a complicated rights split&period; Killer Instinct Gold and Jet Force Gemini arrived in 2024 and 2025&period; DK64 is the closer&period;<&sol;p>&NewLine;<p>The reason the catalog can be reassembled at all is that Microsoft owns the Rare studio&comma; but Nintendo retained or co-owns the Donkey Kong character licence and several of the franchise wrappers&period; Where the IP sits with Nintendo&comma; the port path is cleaner&period; Where it sits with Microsoft alone &lpar;Conker&comma; Perfect Dark&rpar;&comma; the path stays blocked&period;<&sol;p>&NewLine;<table>&NewLine;<thead>&NewLine;<tr>&NewLine;<th>Rare N64 Title<&sol;th>&NewLine;<th>Original Release<&sol;th>&NewLine;<th>Switch Online Arrival<&sol;th>&NewLine;<th>Notes<&sol;th>&NewLine;<&sol;tr>&NewLine;<&sol;thead>&NewLine;<tbody>&NewLine;<tr>&NewLine;<td>Banjo-Kazooie<&sol;td>&NewLine;<td>1998<&sol;td>&NewLine;<td>January 2022<&sol;td>&NewLine;<td>First Rare title on the service post-Microsoft sale<&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td>GoldenEye 007<&sol;td>&NewLine;<td>1997<&sol;td>&NewLine;<td>January 2023<&sol;td>&NewLine;<td>Shipped same day on Xbox Game Pass<&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td>Banjo-Tooie<&sol;td>&NewLine;<td>2000<&sol;td>&NewLine;<td>February 2024<&sol;td>&NewLine;<td>Sequel filled out the duo<&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td>Killer Instinct Gold<&sol;td>&NewLine;<td>1996<&sol;td>&NewLine;<td>2025<&sol;td>&NewLine;<td>Part of last year&&num;8217&semi;s five-game N64 wave<&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td>Jet Force Gemini<&sol;td>&NewLine;<td>1999<&sol;td>&NewLine;<td>2025<&sol;td>&NewLine;<td>Online co-op restored for the port<&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td>Donkey Kong 64<&sol;td>&NewLine;<td>1999<&sol;td>&NewLine;<td>June 4&comma; 2026<&sol;td>&NewLine;<td>Final marquee Rare N64 outside Conker and Perfect Dark<&sol;td>&NewLine;<&sol;tr>&NewLine;<&sol;tbody>&NewLine;<&sol;table>&NewLine;<p>The N64 library on Switch Online now runs to 43 titles in Western regions and 45 globally&comma; with two Custom Robo entries staying Japan-only&period; The pace through 2025 was five additions in the calendar year&comma; the heaviest single-year run since the app launched in October 2021&period; DK64 is the first 2026 add&period;<&sol;p>&NewLine;<h2>The DK Rap and the Collectathon&&num;8217&semi;s High-Water Mark<&sol;h2>&NewLine;<p>The game&&num;8217&semi;s cultural footprint is bigger than its review scores would suggest&period; Donkey Kong 64 holds a Guinness World Record for cramming 3&comma;821 collectible items into a single game&comma; a number that has aged into a meme&period; The 101&percnt; completion rank&comma; which requires every banana&comma; blueprint&comma; fairy&comma; and battle crown&comma; became shorthand for the late-1990s collectathon when the term itself was still being coined&period;<&sol;p>&NewLine;<h3>Grant Kirkhope&&num;8217&semi;s Joke That Wouldn&&num;8217&semi;t Die<&sol;h3>&NewLine;<p>The opening DK Rap&comma; conceived by game designer George Andreas and composed by Rareware veteran Grant Kirkhope&comma; was meant as a joke&period; Kirkhope has said so in interviews since at least 2012&period; Players took it seriously&comma; mocked it&comma; then quoted it&semi; the track ended up scoring Donkey Kong&&num;8217&semi;s appearance in 2023&&num;8217&semi;s The Super Mario Bros&period; Movie almost twenty-four years after its original recording&period;<&sol;p>&NewLine;<h3>The Bloat Critique&comma; Reconsidered<&sol;h3>&NewLine;<p>Modern criticism of DK64 tends to focus on the fivefold switching mechanic&period; Every Golden Banana belongs to one specific Kong&comma; so finishing a world means crossing the same level layout up to five times with different ability sets&period; Defenders point out that recent open-world games ask for more padding with less variety&period; The argument is not settled&comma; and Switch Online players are about to relitigate it&period;<&sol;p>&NewLine;<p>Worth noting for newcomers&colon; Nintendo&&num;8217&semi;s N64 emulator runs with save-state support and a rewind feature&comma; which makes the 101&percnt; grind notably less punishing than the cartridge made it in 1999&period;<&sol;p>&NewLine;<h2>What a &dollar;49&period;99 Subscription Now Buys<&sol;h2>&NewLine;<p>The Expansion Pack tier sits at &dollar;49&period;99 a year for an individual plan in the United States&comma; with a family plan covering up to eight accounts at roughly &dollar;80&period; The cheaper &dollar;19&period;99 base tier does not include any N64 games&comma; so DK64 is locked behind the upgraded subscription&period;<&sol;p>&NewLine;<p>For that fee&comma; members get access to a stack of platform libraries plus a rolling list of DLC perks&period; The current bundle includes&colon;<&sol;p>&NewLine;<ul>&NewLine;<li>The full N64 library &lpar;43 Western titles after June 4&rpar;<&sol;li>&NewLine;<li>SEGA Genesis&comma; Game Boy Advance&comma; and original NES &plus; Super NES catalogs<&sol;li>&NewLine;<li>GameCube classics for Switch 2 owners only<&sol;li>&NewLine;<li>Mario Kart 8 Deluxe Booster Course Pass and Animal Crossing&colon; New Horizons Happy Home Paradise DLC<&sol;li>&NewLine;<li>Switch 2 Edition upgrade packs for Breath of the Wild and Tears of the Kingdom<&sol;li>&NewLine;<&sol;ul>&NewLine;<p>That feature stack puts the service in direct&comma; if uncomfortable&comma; comparison with Xbox Game Pass and Sony&&num;8217&semi;s <a href&equals;"https&colon;&sol;&sol;budgyapp&period;com&sol;ps-plus-june-2026-free-games-darktide-grounded&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener">PlayStation Plus June 2026 catalog refresh<&sol;a>&comma; both of which lean on day-one releases and rotating libraries rather than curated retro vaults&period; Nintendo&&num;8217&semi;s bet has always been the reverse&colon; a smaller&comma; deeper library that compounds over time&period; DK64 is exactly the kind of slow-burn add that justifies the bet on its own terms&period;<&sol;p>&NewLine;<h2>Five Kongs&comma; Four-Player Split-Screen&comma; One Tail to Kick<&sol;h2>&NewLine;<p>The five-Kong roster is the engine and the friction&period; Each character carries a unique traversal verb&colon; Donkey for heavy-melee and barrel cannons&comma; Diddy for jetpack flight&comma; Tiny for shrink-portals and pony-tail glides&comma; Lanky for hand-walking and balloon-arm reach&comma; Chunky for primate strength and clone-puzzle solving&period; Switching between them happens at Tag Barrels scattered through each world&period;<&sol;p>&NewLine;<p>The four-player split-screen battle mode is preserved in the Switch Online port&comma; with Nintendo confirming local multiplayer for the launch build&period; Online play has not been announced for the battle arenas&comma; which is consistent with how the service has treated other N64 multiplayer titles&colon; local co-op survives&comma; internet matchmaking is hit and miss&period;<&sol;p>&NewLine;<p>One mechanical wrinkle the port inherits&colon; the original game&&num;8217&semi;s Banana Coin economy splits coins by Kong&comma; meaning Donkey&&num;8217&semi;s coins cannot be spent on Lanky&&num;8217&semi;s upgrades&period; That design choice was central to the 1999 critique that DK64 padded its runtime by demanding repeat traversal&period; It is also the precise reason a save-state-equipped emulator with rewind changes the player experience materially&period;<&sol;p>&NewLine;<h2>Frequently Asked Questions<&sol;h2>&NewLine;<h3>When does Donkey Kong 64 launch on Nintendo Switch Online&quest;<&sol;h3>&NewLine;<p>June 4&comma; 2026&comma; in North America and Europe&comma; with Japan receiving the title the same week&period; The release lands inside the Nintendo Classics&colon; N64 app on both Switch and Switch 2 hardware&period;<&sol;p>&NewLine;<h3>Do I need a specific Nintendo Switch Online tier to play it&quest;<&sol;h3>&NewLine;<p>Yes&period; DK64 is part of the Switch Online &plus; Expansion Pack tier&comma; priced at &dollar;49&period;99 a year for an individual plan or roughly &dollar;80 a year for a family plan covering up to eight accounts&period; The base &dollar;19&period;99 tier does not include N64 games&period;<&sol;p>&NewLine;<h3>Will the four-player split-screen battle arenas work on Switch&quest;<&sol;h3>&NewLine;<p>Yes&period; Nintendo&&num;8217&semi;s announcement confirms multiplayer and split-screen at launch&period; The publisher has not yet stated whether the battle arenas will support online matchmaking&comma; only local play&period;<&sol;p>&NewLine;<h3>Does the Switch port require anything like the original Expansion Pak&quest;<&sol;h3>&NewLine;<p>No&period; The Expansion Pak was a hardware add-on for the 1999 N64 console&period; The Switch Online emulator handles that requirement internally&semi; players do not need any extra equipment beyond a current Nintendo Switch or Switch 2&period;<&sol;p>&NewLine;<h3>Are save states and rewind supported&quest;<&sol;h3>&NewLine;<p>Yes&period; Every game in the Nintendo Classics&colon; N64 app supports save states and rewind&comma; which makes 101&percnt; completion runs substantially less punishing than they were on the original cartridge&period;<&sol;p>&NewLine;<h3>Why did this take so long to come to Switch Online&quest;<&sol;h3>&NewLine;<p>Two factors&period; Rare&comma; the developer&comma; was sold to Microsoft in 2002&comma; which complicated the rights picture across the studio&&num;8217&semi;s N64 catalog&period; DK64 also leaned heavily on the N64 Expansion Pak&&num;8217&semi;s memory expansion&comma; which made the emulation work harder than most N64 ports&period;<&sol;p>&NewLine;<p><script type&equals;"application&sol;ld&plus;json">&NewLine;&lbrace;&NewLine; "&commat;context"&colon; "https&colon;&sol;&sol;schema&period;org"&comma;&NewLine; "&commat;type"&colon; "FAQPage"&comma;&NewLine; "mainEntity"&colon; &lbrack;&NewLine; &lbrace;&NewLine; "&commat;type"&colon; "Question"&comma;&NewLine; "name"&colon; "When does Donkey Kong 64 launch on Nintendo Switch Online&quest;"&comma;&NewLine; "acceptedAnswer"&colon; &lbrace;&NewLine; "&commat;type"&colon; "Answer"&comma;&NewLine; "text"&colon; "June 4&comma; 2026&comma; in North America and Europe&comma; with Japan receiving the title the same week&period; The release lands inside the Nintendo Classics&colon; N64 app on both Switch and Switch 2 hardware&period;"&NewLine; &rcub;&NewLine; &rcub;&comma;&NewLine; &lbrace;&NewLine; "&commat;type"&colon; "Question"&comma;&NewLine; "name"&colon; "Do I need a specific Nintendo Switch Online tier to play it&quest;"&comma;&NewLine; "acceptedAnswer"&colon; &lbrace;&NewLine; "&commat;type"&colon; "Answer"&comma;&NewLine; "text"&colon; "Yes&period; DK64 is part of the Switch Online &plus; Expansion Pack tier&comma; priced at &dollar;49&period;99 a year for an individual plan or roughly &dollar;80 a year for a family plan covering up to eight accounts&period; The base &dollar;19&period;99 tier does not include N64 games&period;"&NewLine; &rcub;&NewLine; &rcub;&comma;&NewLine; &lbrace;&NewLine; "&commat;type"&colon; "Question"&comma;&NewLine; "name"&colon; "Will the four-player split-screen battle arenas work on Switch&quest;"&comma;&NewLine; "acceptedAnswer"&colon; &lbrace;&NewLine; "&commat;type"&colon; "Answer"&comma;&NewLine; "text"&colon; "Yes&period; Nintendo's announcement confirms multiplayer and split-screen at launch&period; The publisher has not yet stated whether the battle arenas will support online matchmaking&comma; only local play&period;"&NewLine; &rcub;&NewLine; &rcub;&comma;&NewLine; &lbrace;&NewLine; "&commat;type"&colon; "Question"&comma;&NewLine; "name"&colon; "Does the Switch port require anything like the original Expansion Pak&quest;"&comma;&NewLine; "acceptedAnswer"&colon; &lbrace;&NewLine; "&commat;type"&colon; "Answer"&comma;&NewLine; "text"&colon; "No&period; The Expansion Pak was a hardware add-on for the 1999 N64 console&period; The Switch Online emulator handles that requirement internally&semi; players do not need any extra equipment beyond a current Nintendo Switch or Switch 2&period;"&NewLine; &rcub;&NewLine; &rcub;&comma;&NewLine; &lbrace;&NewLine; "&commat;type"&colon; "Question"&comma;&NewLine; "name"&colon; "Are save states and rewind supported&quest;"&comma;&NewLine; "acceptedAnswer"&colon; &lbrace;&NewLine; "&commat;type"&colon; "Answer"&comma;&NewLine; "text"&colon; "Yes&period; Every game in the Nintendo Classics&colon; N64 app supports save states and rewind&comma; which makes 101&percnt; completion runs substantially less punishing than they were on the original cartridge&period;"&NewLine; &rcub;&NewLine; &rcub;&comma;&NewLine; &lbrace;&NewLine; "&commat;type"&colon; "Question"&comma;&NewLine; "name"&colon; "Why did this take so long to come to Switch Online&quest;"&comma;&NewLine; "acceptedAnswer"&colon; &lbrace;&NewLine; "&commat;type"&colon; "Answer"&comma;&NewLine; "text"&colon; "Two factors&period; Rare&comma; the developer&comma; was sold to Microsoft in 2002&comma; which complicated the rights picture across the studio's N64 catalog&period; DK64 also leaned heavily on the N64 Expansion Pak's memory expansion&comma; which made the emulation work harder than most N64 ports&period;"&NewLine; &rcub;&NewLine; &rcub;&NewLine; &rsqb;&NewLine;&rcub;&NewLine;<&sol;script><&sol;p>&NewLine;

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